AtmosphereDialog.hpp   AtmosphereDialog.hpp 
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* modify it under the terms of the GNU General Public License * modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 * as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. * of the License, or (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, U SA. * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/ */
// GZ: Methods copied largely from AddRemoveLandscapesDialog // GZ: Methods copied largely from AddRemoveLandscapesDialog
#ifndef _ATMOSPHEREDIALOG_HPP_ #ifndef _ATMOSPHEREDIALOG_HPP_
#define _ATMOSPHEREDIALOG_HPP_ #define _ATMOSPHEREDIALOG_HPP_
#include <QObject> #include <QObject>
#include "StelDialog.hpp" #include "StelDialog.hpp"
#include "RefractionExtinction.hpp" #include "RefractionExtinction.hpp"
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class AtmosphereDialog : public StelDialog class AtmosphereDialog : public StelDialog
{ {
Q_OBJECT Q_OBJECT
public: public:
AtmosphereDialog(); AtmosphereDialog();
virtual ~AtmosphereDialog(); virtual ~AtmosphereDialog();
public slots: public slots:
void languageChanged(); void retranslate();
protected: protected:
//! Initialize the dialog widgets and connect the signals/slots. //! Initialize the dialog widgets and connect the signals/slots.
virtual void createDialogContent(); virtual void createDialogContent();
Ui_AtmosphereDialogForm *ui; Ui_AtmosphereDialogForm *ui;
private: private:
Refraction *refraction; Refraction *refraction;
Extinction *extinction; Extinction *extinction;
}; };
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