ViewDialog.hpp   ViewDialog.hpp 
skipping to change at line 30 skipping to change at line 30
#ifndef _VIEWDIALOG_HPP_ #ifndef _VIEWDIALOG_HPP_
#define _VIEWDIALOG_HPP_ #define _VIEWDIALOG_HPP_
#include <QObject> #include <QObject>
#include "StelDialog.hpp" #include "StelDialog.hpp"
class Ui_viewDialogForm; class Ui_viewDialogForm;
class QListWidgetItem; class QListWidgetItem;
class AddRemoveLandscapesDialog; class AddRemoveLandscapesDialog;
class AtmosphereDialog;
class ViewDialog : public StelDialog class ViewDialog : public StelDialog
{ {
Q_OBJECT Q_OBJECT
public: public:
ViewDialog(); ViewDialog();
virtual ~ViewDialog(); virtual ~ViewDialog();
void languageChanged();
//! Notify that the application style changed //! Notify that the application style changed
void styleChanged(); void styleChanged();
public slots:
void languageChanged();
protected: protected:
Ui_viewDialogForm* ui; Ui_viewDialogForm* ui;
//! Initialize the dialog widgets and connect the signals/slots //! Initialize the dialog widgets and connect the signals/slots
virtual void createDialogContent(); virtual void createDialogContent();
private slots: private slots:
void populateLists(); void populateLists();
void skyCultureChanged(const QString& cultureName); void skyCultureChanged(const QString& cultureName);
void projectionChanged(const QString& projectionName); void projectionChanged(const QString& projectionName);
void landscapeChanged(QListWidgetItem* item); void landscapeChanged(QListWidgetItem* item);
void shootingStarsZHRChanged(); void shootingStarsZHRChanged();
void planetsLabelsValueChanged(int); void planetsLabelsValueChanged(int);
void nebulasLabelsValueChanged(int); void nebulasLabelsValueChanged(int);
void starsLabelsValueChanged(int); void starsLabelsValueChanged(int);
void setCurrentLandscapeAsDefault(void); void setCurrentLandscapeAsDefault(void);
void setCurrentCultureAsDefault(void); void setCurrentCultureAsDefault(void);
//! Update the widget to make sure it is synchrone if a value was ch anged programmatically //! Update the widget to make sure it is synchrone if a value was ch anged programmatically
//! This function should be called repeatidly with e.g. a timer //! This function should be called repeatidly with e.g. a timer
void updateFromProgram(); void updateFromProgram();
void showAddRemoveLandscapesDialog(); void showAddRemoveLandscapesDialog();
void showAtmosphereDialog();
void populateSkyLayersList(); void populateSkyLayersList();
void skyLayersSelectionChanged(const QString&); void skyLayersSelectionChanged(const QString&);
void skyLayersEnabledChanged(int); void skyLayersEnabledChanged(int);
void changePage(QListWidgetItem *current, QListWidgetItem *previous) ; void changePage(QListWidgetItem *current, QListWidgetItem *previous) ;
private: private:
void updateSkyCultureText(); void updateSkyCultureText();
AddRemoveLandscapesDialog * addRemoveLandscapesDialog; AddRemoveLandscapesDialog * addRemoveLandscapesDialog;
AtmosphereDialog * atmosphereDialog;
}; };
#endif // _VIEWDIALOG_HPP_ #endif // _VIEWDIALOG_HPP_
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1 lines changed or deleted 7 lines changed or added

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