SkyGui.hpp   SkyGui.hpp 
skipping to change at line 64 skipping to change at line 64
friend class StelGui; friend class StelGui;
SkyGui(QGraphicsItem * parent=NULL); SkyGui(QGraphicsItem * parent=NULL);
//! Add a new progress bar in the lower right corner of the screen. //! Add a new progress bar in the lower right corner of the screen.
//! When the progress bar is deleted with removeProgressBar() the la yout is automatically rearranged. //! When the progress bar is deleted with removeProgressBar() the la yout is automatically rearranged.
//! @return a pointer to the progress bar //! @return a pointer to the progress bar
class QProgressBar* addProgressBar(); class QProgressBar* addProgressBar();
void init(class StelGui* stelGui); void init(class StelGui* stelGui);
//! Load color scheme from the given ini file and section name
void setStelStyle(const StelStyle& style);
virtual void paint(QPainter*, const QStyleOptionGraphicsItem*, QWidg et* = 0); virtual void paint(QPainter*, const QStyleOptionGraphicsItem*, QWidg et* = 0);
protected: protected:
virtual void resizeEvent(QGraphicsSceneResizeEvent* event); virtual void resizeEvent(QGraphicsSceneResizeEvent* event);
virtual void hoverMoveEvent(QGraphicsSceneHoverEvent* event); virtual void hoverMoveEvent(QGraphicsSceneHoverEvent* event);
private slots: private slots:
//! Load color scheme from the given ini file and section name
void setStelStyle(const QString& style);
//! Update the position of the button bars in the main window //! Update the position of the button bars in the main window
void updateBarsPos(); void updateBarsPos();
private: private:
class StelBarsPath* buttonBarPath; class StelBarsPath* buttonBarPath;
QTimeLine* animLeftBarTimeLine; QTimeLine* animLeftBarTimeLine;
QTimeLine* animBottomBarTimeLine; QTimeLine* animBottomBarTimeLine;
int lastButtonbarWidth; int lastButtonbarWidth;
class LeftStelBar* winBar; class LeftStelBar* winBar;
BottomStelBar* buttonBar; BottomStelBar* buttonBar;
 End of changes. 2 change blocks. 
3 lines changed or deleted 3 lines changed or added

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