ZoneArray.hpp   ZoneArray.hpp 
skipping to change at line 96 skipping to change at line 96
nr_of_zones = 0; nr_of_zones = 0;
} }
//! Get the total number of stars in this catalog. //! Get the total number of stars in this catalog.
unsigned int getNrOfStars() const { return nr_of_stars; } unsigned int getNrOfStars() const { return nr_of_stars; }
//! Dummy method that does nothing. See subclass implementation. //! Dummy method that does nothing. See subclass implementation.
virtual void updateHipIndex(HipIndexStruct hipIndex[]) const {Q_UNUS ED(hipIndex);} virtual void updateHipIndex(HipIndexStruct hipIndex[]) const {Q_UNUS ED(hipIndex);}
//! Pure virtual method. See subclass implementation. //! Pure virtual method. See subclass implementation.
virtual void searchAround(const StelNavigator* nav, int index,const Vec3d &v,double cosLimFov, virtual void searchAround(const StelCore* core, int index,const Vec3 d &v,double cosLimFov,
QList<StelObjectP > &result) = 0; QList<StelObjectP > &result) = 0;
//! Pure virtual method. See subclass implementation. //! Pure virtual method. See subclass implementation.
virtual void draw(StelPainter* sPainter, int index,bool is_inside, virtual void draw(StelPainter* sPainter, int index,bool is_inside,
const float *rcmag_table, StelCore * core, const float *rcmag_table, StelCore * core,
unsigned int maxMagStarName,float names_brightness) const = 0; unsigned int maxMagStarName,float names_brightness) const = 0;
//! Get whether or not the catalog was successfully loaded. //! Get whether or not the catalog was successfully loaded.
//! @return @c true if at least one zone was loaded, otherwise @c fa lse //! @return @c true if at least one zone was loaded, otherwise @c fa lse
bool isInitialized(void) const { return (nr_of_zones>0); } bool isInitialized(void) const { return (nr_of_zones>0); }
skipping to change at line 185 skipping to change at line 185
//! @param is_inside whether the zone is inside the current viewport //! @param is_inside whether the zone is inside the current viewport
//! @param rcmag_table table of magnitudes //! @param rcmag_table table of magnitudes
//! @param core core to use for drawing //! @param core core to use for drawing
//! @param maxMagStarName magnitude limit of stars that display labe ls //! @param maxMagStarName magnitude limit of stars that display labe ls
//! @param names_brightness brightness of labels //! @param names_brightness brightness of labels
void draw(StelPainter* sPainter, int index,bool is_inside, void draw(StelPainter* sPainter, int index,bool is_inside,
const float *rcmag_table, StelCore* core, const float *rcmag_table, StelCore* core,
unsigned int maxMagStarName,float names_brightness ) const; unsigned int maxMagStarName,float names_brightness ) const;
void scaleAxis(void); void scaleAxis(void);
void searchAround(const StelNavigator* nav, int index,const Vec3d &v ,double cosLimFov, void searchAround(const StelCore* core, int index,const Vec3d &v,dou ble cosLimFov,
QList<StelObjectP > &result); QList<StelObjectP > &result);
Star *stars; Star *stars;
private: private:
uchar *mmap_start; uchar *mmap_start;
}; };
//! @class HipZoneArray //! @class HipZoneArray
//! ZoneArray of Hipparcos stars. It's just a SpecialZoneArray<Star1> that //! ZoneArray of Hipparcos stars. It's just a SpecialZoneArray<Star1> that
//! implements updateHipIndex(HipIndexStruct). //! implements updateHipIndex(HipIndexStruct).
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