TelescopeControl.hpp   TelescopeControl.hpp 
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public: public:
TelescopeControl(); TelescopeControl();
virtual ~TelescopeControl(); virtual ~TelescopeControl();
//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Methods defined in the StelModule class // Methods defined in the StelModule class
virtual void init(); virtual void init();
virtual void deinit(); virtual void deinit();
virtual void update(double deltaTime); virtual void update(double deltaTime);
virtual void draw(StelCore * core); virtual void draw(StelCore * core);
virtual void setStelStyle(const QString& section);
virtual double getCallOrder(StelModuleActionName actionName) const; virtual double getCallOrder(StelModuleActionName actionName) const;
//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Methods defined in the StelObjectModule class // Methods defined in the StelObjectModule class
virtual QList<StelObjectP> searchAround(const Vec3d& v, double limit Fov, const StelCore* core) const; virtual QList<StelObjectP> searchAround(const Vec3d& v, double limit Fov, const StelCore* core) const;
virtual StelObjectP searchByNameI18n(const QString& nameI18n) const; virtual StelObjectP searchByNameI18n(const QString& nameI18n) const;
virtual StelObjectP searchByName(const QString& name) const; virtual StelObjectP searchByName(const QString& name) const;
virtual QStringList listMatchingObjectsI18n(const QString& objPrefix , int maxNbItem=5) const; virtual QStringList listMatchingObjectsI18n(const QString& objPrefix , int maxNbItem=5) const;
virtual bool configureGui(bool show = true); virtual bool configureGui(bool show = true);
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//! deduced from the name of the QAction which triggered the slot. //! deduced from the name of the QAction which triggered the slot.
void slewTelescopeToViewDirection(); void slewTelescopeToViewDirection();
//! Used in the GUI //! Used in the GUI
void setFlagUseTelescopeServerLogs (bool b) {useTelescopeServerLogs = b;} void setFlagUseTelescopeServerLogs (bool b) {useTelescopeServerLogs = b;}
signals: signals:
void clientConnected(int slot, QString name); void clientConnected(int slot, QString name);
void clientDisconnected(int slot); void clientDisconnected(int slot);
private slots:
void setStelStyle(const QString& section);
private: private:
//! Draw a nice animated pointer around the object if it's selected //! Draw a nice animated pointer around the object if it's selected
void drawPointer(const StelProjectorP& prj, const StelNavigator* nav , StelPainter& sPainter); void drawPointer(const StelProjectorP& prj, const StelCore* core, St elPainter& sPainter);
//! Perform the communication with the telescope servers //! Perform the communication with the telescope servers
void communicate(void); void communicate(void);
LinearFader labelFader; LinearFader labelFader;
LinearFader reticleFader; LinearFader reticleFader;
LinearFader circleFader; LinearFader circleFader;
//! Colour currently used to draw telescope reticles //! Colour currently used to draw telescope reticles
Vec3f reticleColor; Vec3f reticleColor;
//! Colour currently used to draw telescope text labels //! Colour currently used to draw telescope text labels
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2 lines changed or deleted 4 lines changed or added

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