NebulaMgr.hpp   NebulaMgr.hpp 
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//! Draw a nice animated pointer around the object //! Draw a nice animated pointer around the object
void drawPointer(const StelCore* core, StelPainter& sPainter); void drawPointer(const StelCore* core, StelPainter& sPainter);
NebulaP searchM(unsigned int M); NebulaP searchM(unsigned int M);
NebulaP searchNGC(unsigned int NGC); NebulaP searchNGC(unsigned int NGC);
NebulaP searchIC(unsigned int IC); NebulaP searchIC(unsigned int IC);
bool loadNGC(const QString& fileName); bool loadNGC(const QString& fileName);
bool loadNGCOld(const QString& catNGC); bool loadNGCOld(const QString& catNGC);
bool loadNGCNames(const QString& fileName); bool loadNGCNames(const QString& fileName);
QList<NebulaP> nebArray; // The nebulas list QVector<NebulaP> nebArray; // The nebulas list
QHash<unsigned int, NebulaP> ngcIndex; QHash<unsigned int, NebulaP> ngcIndex;
LinearFader hintsFader; LinearFader hintsFader;
LinearFader flagShow; LinearFader flagShow;
//! The internal grid for fast positional lookup //! The internal grid for fast positional lookup
StelSphericalIndex nebGrid; StelSphericalIndex nebGrid;
//! The amount of hints (between 0 and 10) //! The amount of hints (between 0 and 10)
float hintsAmount; float hintsAmount;
//! The amount of labels (between 0 and 10) //! The amount of labels (between 0 and 10)
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