ConstellationMgr.hpp   ConstellationMgr.hpp 
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void setFlagBoundaries(bool b); void setFlagBoundaries(bool b);
//! Get whether constellation boundaries lines are displayed //! Get whether constellation boundaries lines are displayed
bool getFlagBoundaries(void) const {return flagBoundaries;} bool getFlagBoundaries(void) const {return flagBoundaries;}
//! Set whether constellation names will be displayed //! Set whether constellation names will be displayed
void setFlagLabels(bool b); void setFlagLabels(bool b);
//! Set whether constellation names are displayed //! Set whether constellation names are displayed
bool getFlagLabels(void) const {return flagNames;} bool getFlagLabels(void) const {return flagNames;}
//! Set whether selected constellation must be displayed alone //! Set whether selected constellation must be displayed alone
void setFlagIsolateSelected(bool s) { isolateSelected = s; } void setFlagIsolateSelected(bool s);
//! Get whether selected constellation is displayed alone //! Get whether selected constellation is displayed alone
bool getFlagIsolateSelected(void) const { return isolateSelected;} bool getFlagIsolateSelected(void) const { return isolateSelected;}
//! Define line color //! Define line color
void setLinesColor(const Vec3f& c); void setLinesColor(const Vec3f& c);
//! Get line color //! Get line color
Vec3f getLinesColor() const; Vec3f getLinesColor() const;
//! Define boundary color //! Define boundary color
void setBoundariesColor(const Vec3f& c); void setBoundariesColor(const Vec3f& c);
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//! Define which constellation is selected and return brightest star . //! Define which constellation is selected and return brightest star .
StelObjectP setSelectedStar(const QString& abbreviation); StelObjectP setSelectedStar(const QString& abbreviation);
//! Define which constellation is selected from a star number. //! Define which constellation is selected from a star number.
void setSelected(const StelObject* s) {if (!s) setSelectedConst(NULL ); else setSelectedConst(isStarIn(s));} void setSelected(const StelObject* s) {if (!s) setSelectedConst(NULL ); else setSelectedConst(isStarIn(s));}
//! Remove all selected constellations. //! Remove all selected constellations.
void deselect() {setSelected(NULL);} void deselect() {setSelected(NULL);}
//! Get the first selected constellation. //! Get the first selected constellation.
//! NOTE: this function should return a list of all, or may be delet ed. Please //! NOTE: this function should return a list of all, or may be delet ed. Please
//! do not use until it exhibits the proper behaviour. //! do not use until it exhibits the proper behaviour.
StelObject* getSelected(void) const; StelObject* getSelected(void) const;
//! Remove constellations from selected objects
void deselectConstellations(void);
std::vector<Constellation*> selected; // More than one can be select ed at a time std::vector<Constellation*> selected; // More than one can be select ed at a time
Constellation* isStarIn(const StelObject *s) const; Constellation* isStarIn(const StelObject *s) const;
Constellation* findFromAbbreviation(const QString& abbreviation) con st; Constellation* findFromAbbreviation(const QString& abbreviation) con st;
std::vector<Constellation*> asterisms; std::vector<Constellation*> asterisms;
QFont asterFont; QFont asterFont;
StarMgr* hipStarMgr; StarMgr* hipStarMgr;
bool isolateSelected; bool isolateSelected;
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