Constellation.hpp   Constellation.hpp 
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QString abbreviation; QString abbreviation;
//! Direction vector pointing on constellation name drawing position //! Direction vector pointing on constellation name drawing position
Vec3d XYZname; Vec3d XYZname;
Vec3d XYname; Vec3d XYname;
//! Number of segments in the lines //! Number of segments in the lines
unsigned int numberOfSegments; unsigned int numberOfSegments;
//! List of stars forming the segments //! List of stars forming the segments
StelObjectP* asterism; StelObjectP* asterism;
StelTextureSP artTexture; StelTextureSP artTexture;
SphericalTexturedConvexPolygon artPolygon; StelVertexArray artPolygon;
SphericalCap boundingCap;
//! Define whether art, lines, names and boundary must be drawn //! Define whether art, lines, names and boundary must be drawn
LinearFader artFader, lineFader, nameFader, boundaryFader; LinearFader artFader, lineFader, nameFader, boundaryFader;
std::vector<std::vector<Vec3f> *> isolatedBoundarySegments; std::vector<std::vector<Vec3f> *> isolatedBoundarySegments;
std::vector<std::vector<Vec3f> *> sharedBoundarySegments; std::vector<std::vector<Vec3f> *> sharedBoundarySegments;
//! Currently we only need one color for all constellations, this ma y change at some point //! Currently we only need one color for all constellations, this ma y change at some point
static Vec3f lineColor; static Vec3f lineColor;
static Vec3f labelColor; static Vec3f labelColor;
static Vec3f boundaryColor; static Vec3f boundaryColor;
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