NebulaMgr.hpp   NebulaMgr.hpp 
skipping to change at line 73 skipping to change at line 73
virtual void draw(StelCore* core); virtual void draw(StelCore* core);
//! Update state which is time dependent. //! Update state which is time dependent.
virtual void update(double deltaTime) {hintsFader.update((int)(delta Time*1000)); flagShow.update((int)(deltaTime*1000));} virtual void update(double deltaTime) {hintsFader.update((int)(delta Time*1000)); flagShow.update((int)(deltaTime*1000));}
//! Update i18 names from English names according to passed translat or. //! Update i18 names from English names according to passed translat or.
//! The translation is done using gettext with translated strings de fined //! The translation is done using gettext with translated strings de fined
//! in translations.h //! in translations.h
virtual void updateI18n(); virtual void updateI18n();
//! Called when the sky culture is updated, so that the module can r
espond
//! as appropriate. Does nothing as there are no SkyCulture specifi
c features
//! in the current nebula implementation.
//! @param skyCultureDir the name of the directory containing the sk
y culture to use.
virtual void updateSkyCulture(const QString& skyCultureDir);
//! Sets the colors of the Nebula labels and markers according to th e //! Sets the colors of the Nebula labels and markers according to th e
//! values in a configuration object //! values in a configuration object
virtual void setStelStyle(const StelStyle& style); virtual void setStelStyle(const QString& section);
//! Determines the order in which the various modules are drawn. //! Determines the order in which the various modules are drawn.
virtual double getCallOrder(StelModuleActionName actionName) const; virtual double getCallOrder(StelModuleActionName actionName) const;
//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Methods defined in StelObjectManager class // Methods defined in StelObjectManager class
//! Used to get a vector of objects which are near to some position. //! Used to get a vector of objects which are near to some position.
//! @param v a vector representing the position in th sky around whi ch to search for nebulae. //! @param v a vector representing the position in th sky around whi ch to search for nebulae.
//! @param limitFov the field of view around the position v in which to search for nebulae. //! @param limitFov the field of view around the position v in which to search for nebulae.
//! @param core the StelCore to use for computations. //! @param core the StelCore to use for computations.
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