Skybright.hpp   Skybright.hpp 
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void setDate(int year, int month, float moonPhase); void setDate(int year, int month, float moonPhase);
//! Set the position parameters to use for atmosphere computation //! Set the position parameters to use for atmosphere computation
//! @param latitude observer latitude in radian //! @param latitude observer latitude in radian
//! @param altitude observer altitude in m //! @param altitude observer altitude in m
//! @param temperature temperature in deg. C //! @param temperature temperature in deg. C
//! @param relativeHumidity air humidity in % //! @param relativeHumidity air humidity in %
void setLocation(float latitude, float altitude, float temperature=1 5.f, float relativeHumidity=40.f); void setLocation(float latitude, float altitude, float temperature=1 5.f, float relativeHumidity=40.f);
//! Set the moon and sun zenith angular distance (cosin given) and p recompute what can be //! Set the moon and sun zenith angular distance (cosin given) and p recompute what can be
//! This funtion has to be called once before any call to getLuminan ce() //! This function has to be called once before any call to getLumina nce()
//! @param cosDistMoonZenith cos(angular distance between moon and z enith) //! @param cosDistMoonZenith cos(angular distance between moon and z enith)
//! @param cosDistSunZenith cos(angular distance between sun and zen ith) //! @param cosDistSunZenith cos(angular distance between sun and zen ith)
void setSunMoon(float cosDistMoonZenith, float cosDistSunZenith); void setSunMoon(float cosDistMoonZenith, float cosDistSunZenith);
//! Compute the luminance at the given position //! Compute the luminance at the given position
//! @param cosDistMoon cos(angular distance between moon and the pos ition) //! @param cosDistMoon cos(angular distance between moon and the pos ition)
//! @param cosDistSun cos(angular distance between sun and the posi tion) //! @param cosDistSun cos(angular distance between sun and the posi tion)
//! @param cosDistZenith cos(angular distance between zenith and the position) //! @param cosDistZenith cos(angular distance between zenith and the position)
float getLuminance(float cosDistMoon, float cosDistSun, float cosDis tZenith) const; float getLuminance(float cosDistMoon, float cosDistSun, float cosDis tZenith) const;
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