LandscapeMgr.hpp   LandscapeMgr.hpp 
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//! Set flag for displaying Atmosphere. //! Set flag for displaying Atmosphere.
void setFlagAtmosphere(bool b); void setFlagAtmosphere(bool b);
//! Get atmosphere fade duration in s. //! Get atmosphere fade duration in s.
float getAtmosphereFadeDuration() const; float getAtmosphereFadeDuration() const;
//! Set atmosphere fade duration in s. //! Set atmosphere fade duration in s.
void setAtmosphereFadeDuration(float f); void setAtmosphereFadeDuration(float f);
//! Set the light pollution following the Bortle Scale //! Set the light pollution following the Bortle Scale
void setAtmosphereBortleLightPollution(int bIndex); void setAtmosphereBortleLightPollution(int bIndex);
//! Get the light pollution following the Bortle Scale
int getAtmosphereBortleLightPollution(void);
//! Set the rotation of the landscape about the z-axis. //! Set the rotation of the landscape about the z-axis.
//! This is intended for special uses such as when the landscape con sists of //! This is intended for special uses such as when the landscape con sists of
//! a vehicle which might change orientation over time (e.g. a ship) . //! a vehicle which might change orientation over time (e.g. a ship) .
//! @param d the rotation angle in degrees as an offset from the ori ginally loaded value. //! @param d the rotation angle in degrees as an offset from the ori ginally loaded value.
void setZRotation(double d); void setZRotation(double d);
signals: signals:
// used for multi-threaded mode callbacks // used for multi-threaded mode callbacks
void requestSetCurrentLandscapeID(const QString& id); void requestSetCurrentLandscapeID(const QString& id);
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