StelObject.cpp   StelObject.cpp 
skipping to change at line 30 skipping to change at line 30
#include "StelObject.hpp" #include "StelObject.hpp"
#include "StelNavigator.hpp" #include "StelNavigator.hpp"
#include "StelCore.hpp" #include "StelCore.hpp"
#include "StelProjector.hpp" #include "StelProjector.hpp"
#include "StelUtils.hpp" #include "StelUtils.hpp"
#include "StelTranslator.hpp" #include "StelTranslator.hpp"
#include <QRegExp> #include <QRegExp>
#include <QDebug> #include <QDebug>
void intrusive_ptr_add_ref(StelObject* p)
{
p->retain();
}
void intrusive_ptr_release(StelObject* p)
{
p->release();
}
Vec3d StelObject::getEquinoxEquatorialPos(const StelNavigator* nav) const Vec3d StelObject::getEquinoxEquatorialPos(const StelNavigator* nav) const
{ {
return nav->j2000ToEquinoxEqu(getJ2000EquatorialPos(nav)); return nav->j2000ToEquinoxEqu(getJ2000EquatorialPos(nav));
} }
// Return the radius of a circle containing the object on screen // Return the radius of a circle containing the object on screen
// float StelObject::getOnScreenSize(const StelCore* core, const StelProjec torP& prj) const // float StelObject::getOnScreenSize(const StelCore* core, const StelProjec torP& prj) const
// { // {
// return getAngularSize(core)*M_PI/180.*prj->getPixelPerRadAtCenter(); // return getAngularSize(core)*M_PI/180.*prj->getPixelPerRadAtCenter();
// } // }
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