ZoneArray.hpp   ZoneArray.hpp 
skipping to change at line 102 skipping to change at line 102
nr_of_zones = 0; nr_of_zones = 0;
} }
//! Get the total number of stars in this catalog. //! Get the total number of stars in this catalog.
unsigned int getNrOfStars(void) const { return nr_of_stars; } unsigned int getNrOfStars(void) const { return nr_of_stars; }
//! Dummy method that does nothing. See subclass implementation. //! Dummy method that does nothing. See subclass implementation.
virtual void updateHipIndex(HipIndexStruct hipIndex[]) const {} virtual void updateHipIndex(HipIndexStruct hipIndex[]) const {}
//! Pure virtual method. See subclass implementation. //! Pure virtual method. See subclass implementation.
virtual void searchAround(int index,const Vec3d &v,double cosLimFov, virtual void searchAround(const StelNavigator* nav, int index,const Vec3d &v,double cosLimFov,
QList<StelObjectP > &result) = 0; QList<StelObjectP > &result) = 0;
//! Pure virtual method. See subclass implementation. //! Pure virtual method. See subclass implementation.
virtual void draw(int index,bool is_inside, virtual void draw(int index,bool is_inside,
const float *rcmag_table, const StelProjectorP& pr j, const float *rcmag_table, StelCore* core,
unsigned int maxMagStarName,float names_brightness , unsigned int maxMagStarName,float names_brightness ,
StelFont *starFont) const = 0; StelFont *starFont) const = 0;
//! Get whether or not the catalog was successfully loaded. //! Get whether or not the catalog was successfully loaded.
//! @return @c true if at least one zone was loaded, otherwise @c fa lse //! @return @c true if at least one zone was loaded, otherwise @c fa lse
bool isInitialized(void) const { return (nr_of_zones>0); } bool isInitialized(void) const { return (nr_of_zones>0); }
//! Initialize the ZoneData struct at the given index. //! Initialize the ZoneData struct at the given index.
void initTriangle(int index, void initTriangle(int index,
const Vec3d &c0, const Vec3d &c0,
skipping to change at line 191 skipping to change at line 191
//! Draw stars and their names onto the viewport. //! Draw stars and their names onto the viewport.
//! @param index zone index to draw //! @param index zone index to draw
//! @param is_inside whether the zone is inside the current viewport //! @param is_inside whether the zone is inside the current viewport
//! @param rcmag_table table of magnitudes //! @param rcmag_table table of magnitudes
//! @param prj projector to draw on //! @param prj projector to draw on
//! @param maxMagStarName magnitude limit of stars that display labe ls //! @param maxMagStarName magnitude limit of stars that display labe ls
//! @param names_brightness brightness of labels //! @param names_brightness brightness of labels
//! @param starFont font of labels //! @param starFont font of labels
void draw(int index,bool is_inside, void draw(int index,bool is_inside,
const float *rcmag_table, const StelProjectorP& prj, const float *rcmag_table, StelCore* core,
unsigned int maxMagStarName,float names_brightness, unsigned int maxMagStarName,float names_brightness,
StelFont *starFont) const; StelFont *starFont) const;
void scaleAxis(void); void scaleAxis(void);
void searchAround(int index,const Vec3d &v,double cosLimFov, void searchAround(const StelNavigator* nav, int index,const Vec3d &v ,double cosLimFov,
QList<StelObjectP > &result); QList<StelObjectP > &result);
Star *stars; Star *stars;
private: private:
uchar *mmap_start; uchar *mmap_start;
#ifdef WIN32 #ifdef WIN32
HANDLE mapping_handle; HANDLE mapping_handle;
#endif #endif
}; };
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4 lines changed or deleted 4 lines changed or added

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