ScreenImageMgr.hpp   ScreenImageMgr.hpp 
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//! Defines the order in which the various modules are drawn. //! Defines the order in which the various modules are drawn.
virtual double getCallOrder(StelModuleActionName actionName) const; virtual double getCallOrder(StelModuleActionName actionName) const;
public slots: public slots:
//! Create an image from a file and display on the screen at x,y coo rdinates. //! Create an image from a file and display on the screen at x,y coo rdinates.
//! @param id the ID to use when referring to this image (an arbitra ry string). //! @param id the ID to use when referring to this image (an arbitra ry string).
//! @param filename the partial path of the file to load. This will be searched //! @param filename the partial path of the file to load. This will be searched
//! for using StelFileMgr, with "scripts/" prefixed to the filename. //! for using StelFileMgr, with "scripts/" prefixed to the filename.
//! @param x The x-coordinate for the image //! @param x The x-coordinate for the image
//! @param y The x-coordinate for the image //! @param y The x-coordinate for the image
//! @param visible The initial visiable state of the image //! @param visible The initial visible state of the image
//! @param alpha The initial alpha (transparancy) value for the imag e (range 0.0 to 1.0) //! @param alpha The initial alpha (transparancy) value for the imag e (range 0.0 to 1.0)
void createScreenImage(const QString& id, void createScreenImage(const QString& id,
const QString& filename, const QString& filename,
float x, float x,
float y, float y,
float scale=1., float scale=1.,
bool visible=true, bool visible=true,
float alpha=1.0); float alpha=1.0);
//! Find out if an image is currently visible. //! Find out if an image is currently visible.
//! @param id the ID for the desired image. //! @param id the ID for the desired image.
bool getShowImage(const QString& id); bool getShowImage(const QString& id);
//! Set an image's visible status. //! Set an image's visible status.
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