LandscapeMgr.hpp   LandscapeMgr.hpp 
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//! - Landscape, atmosphere and cardinal point on/off fading. //! - Landscape, atmosphere and cardinal point on/off fading.
//! - Atmophere colour calulation based on location, position of sun //! - Atmophere colour calulation based on location, position of sun
//! and moon. //! and moon.
//! - updates adaptation lumenescence lased on visible bright object s. //! - updates adaptation lumenescence lased on visible bright object s.
virtual void update(double deltaTime); virtual void update(double deltaTime);
//! Translate labels to new language settings. //! Translate labels to new language settings.
virtual void updateI18n(); virtual void updateI18n();
//! Called for all registered modules if the sky culture changes. //! Called for all registered modules if the sky culture changes.
virtual void updateSkyCulture() {;} //! @param skyCultureDir the name of the directory containing the sk
y culture to use.
virtual void updateSkyCulture(const QString& skyCultureDir) {;}
//! Load a color scheme from a configuration object //! Load a color scheme from a configuration object
virtual void setStelStyle(const StelStyle& style); virtual void setStelStyle(const StelStyle& style);
//! Get the order in which this module will draw it's objects relati ve to other modules. //! Get the order in which this module will draw it's objects relati ve to other modules.
virtual double getCallOrder(StelModuleActionName actionName) const; virtual double getCallOrder(StelModuleActionName actionName) const;
//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Method specific to the landscape manager // Method specific to the landscape manager
//! Return the global landscape luminance, for being used e.g for se tting eye adaptation. //! Return the global landscape luminance, for being used e.g for se tting eye adaptation.
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