Constellation.hpp   Constellation.hpp 
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//! Get the translated name for the Constellation. //! Get the translated name for the Constellation.
QString getNameI18n(void) const {return nameI18;} QString getNameI18n(void) const {return nameI18;}
//! Get the English name for the Constellation (returns the abbrevia tion). //! Get the English name for the Constellation (returns the abbrevia tion).
QString getEnglishName(void) const {return abbreviation;} QString getEnglishName(void) const {return abbreviation;}
//! Get the short name for the Constellation (returns the abbreviati on). //! Get the short name for the Constellation (returns the abbreviati on).
QString getShortName(void) const {return abbreviation;} QString getShortName(void) const {return abbreviation;}
//! Draw the lines for the Constellation. //! Draw the lines for the Constellation.
//! This method uses the coords of the stars (optimized for use thru //! This method uses the coords of the stars (optimized for use thru
//! the class ConstellationMgr only). //! the class ConstellationMgr only).
void drawOptim(const StelProjectorP& prj) const; void drawOptim(const StelPainter& sPainter, const StelNavigator* nav ) const;
//! Draw the art texture, optimized function to be called thru a con stellation manager only. //! Draw the art texture, optimized function to be called thru a con stellation manager only.
void drawArtOptim(const StelProjectorP& prj, const StelNavigator* na v) const; void drawArtOptim(const StelProjectorP& prj, const StelNavigator* na v) const;
//! Update fade levels according to time since various events. //! Update fade levels according to time since various events.
void update(int deltaTime); void update(int deltaTime);
//! Turn on and off Constellation line rendering. //! Turn on and off Constellation line rendering.
//! @param b new state for line drawing. //! @param b new state for line drawing.
void setFlagLines(bool b) {lineFader=b;} void setFlagLines(bool b) {lineFader=b;}
//! Turn on and off Constellation boundary rendering. //! Turn on and off Constellation boundary rendering.
//! @param b new state for boundary drawing. //! @param b new state for boundary drawing.
void setFlagBoundaries(bool b) {boundaryFader=b;} void setFlagBoundaries(bool b) {boundaryFader=b;}
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