StelNavigator.hpp   StelNavigator.hpp 
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//! @param target the target location //! @param target the target location
//! @param duration direction of view move duration in s //! @param duration direction of view move duration in s
//! @param durationIfPlanetChange direction of view + planet travel move duration in s. //! @param durationIfPlanetChange direction of view + planet travel move duration in s.
//! This is used only if the destination planet is different from th e starting one. //! This is used only if the destination planet is different from th e starting one.
void moveObserverTo(const StelLocation& target, double duration=1., double durationIfPlanetChange=1.); void moveObserverTo(const StelLocation& target, double duration=1., double durationIfPlanetChange=1.);
//! Get the sideral time shifted by the observer longitude //! Get the sideral time shifted by the observer longitude
//! @return the locale sideral time in radian //! @return the locale sideral time in radian
double getLocalSideralTime() const; double getLocalSideralTime() const;
const Planet *getHomePlanet(void) const; const Planet *getHomePlanet() const;
//! Return the observer heliocentric ecliptic position //! Return the observer heliocentric ecliptic position
Vec3d getObserverHeliocentricEclipticPos(void) const; Vec3d getObserverHeliocentricEclipticPos() const;
//! Transform vector from altazimuthal coordinate to equatorial //! Transform vector from altazimuthal coordinate to equatorial
Vec3d altAzToEquinoxEqu(const Vec3d& v) const { return matAltAzToEqu inoxEqu*v; } Vec3d altAzToEquinoxEqu(const Vec3d& v) const { return matAltAzToEqu inoxEqu*v; }
//! Transform vector from equatorial coordinate to altazimuthal //! Transform vector from equatorial coordinate to altazimuthal
Vec3d equinoxEquToAltAz(const Vec3d& v) const { return matEquinoxEqu ToAltAz*v; } Vec3d equinoxEquToAltAz(const Vec3d& v) const { return matEquinoxEqu ToAltAz*v; }
Vec3d equinoxEquToJ2000(const Vec3d& v) const { return matEquinoxEqu ToJ2000*v; } Vec3d equinoxEquToJ2000(const Vec3d& v) const { return matEquinoxEqu ToJ2000*v; }
Vec3d j2000ToEquinoxEqu(const Vec3d& v) const { return matJ2000ToEqu inoxEqu*v; } Vec3d j2000ToEquinoxEqu(const Vec3d& v) const { return matJ2000ToEqu inoxEqu*v; }
Vec3d j2000ToAltAz(const Vec3d& v) const { return matJ2000ToAltAz*v; } Vec3d j2000ToAltAz(const Vec3d& v) const { return matJ2000ToAltAz*v; }
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