StelApp.hpp   StelApp.hpp 
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StelFontMgr& getFontManager() {return *fontManager;} StelFontMgr& getFontManager() {return *fontManager;}
//! Get the sky cultures manager. //! Get the sky cultures manager.
//! @return the sky cultures manager //! @return the sky cultures manager
StelSkyCultureMgr& getSkyCultureMgr() {return *skyCultureMgr;} StelSkyCultureMgr& getSkyCultureMgr() {return *skyCultureMgr;}
//! Get the texture manager to use for loading textures. //! Get the texture manager to use for loading textures.
//! @return the texture manager to use for loading textures. //! @return the texture manager to use for loading textures.
StelTextureMgr& getTextureManager() {return *textureMgr;} StelTextureMgr& getTextureManager() {return *textureMgr;}
//! Get the StelObject manager to use for querying from all stellari
um objects.
//! @return the StelObject manager to use for querying from all stel
larium objects
StelObjectMgr& getStelObjectMgr() {return *stelObjectMgr;}
//! Get the Location manager to use for managing stored locations //! Get the Location manager to use for managing stored locations
//! @return the Location manager to use for managing stored location s //! @return the Location manager to use for managing stored location s
StelLocationMgr& getLocationMgr() {return *planetLocationMgr;} StelLocationMgr& getLocationMgr() {return *planetLocationMgr;}
//! Get the StelObject manager to use for querying from all stellari
um objects.
//! @return the StelObject manager to use for querying from all stel
larium objects .
StelObjectMgr& getStelObjectMgr() {return *stelObjectMgr;}
//! Get the StelObject manager to use for querying from all stellari
um objects.
//! @return the StelObject manager to use for querying from all stel
larium objects .
StelSkyImageMgr& getSkyImageMgr() {return *skyImageMgr;}
//! Get the StelFileMgr for performing file operations. //! Get the StelFileMgr for performing file operations.
//! @return the StelFileMgr manager to use for performing file opera tions //! @return the StelFileMgr manager to use for performing file opera tions
StelFileMgr& getFileMgr() {return *stelFileMgr;} StelFileMgr& getFileMgr() {return *stelFileMgr;}
//! Get the StelSkyImageMgr managing background images
//! @return the StelSkyImageMgr managing background images
StelSkyImageMgr& getSkyImageMgr() {return *skyImageMgr;}
StelAudioMgr* getStelAudioMgr() {return audioMgr;} StelAudioMgr* getStelAudioMgr() {return audioMgr;}
//! Get the script manager //! Get the script manager
StelScriptMgr& getScriptMgr() {return *scriptMgr;} StelScriptMgr& getScriptMgr() {return *scriptMgr;}
//! Get the download manager //! Get the download manager
StelDownloadMgr& getDownloadMgr() {return *downloadMgr;} StelDownloadMgr& getDownloadMgr() {return *downloadMgr;}
//! Get the core of the program. //! Get the core of the program.
//! It is the one which provide the projection, navigation and tone converter. //! It is the one which provide the projection, navigation and tone converter.
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QString getLog() { return log; } QString getLog() { return log; }
//! Get the file name of the startup script //! Get the file name of the startup script
QString getStartupScript() const {return startupScript;} QString getStartupScript() const {return startupScript;}
//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Scriptable methods // Scriptable methods
public slots: public slots:
//! Return the full name of stellarium, i.e. "Stellarium 0.9.0". //! Return the full name of stellarium, i.e. "Stellarium 0.9.0".
static QString getApplicationName(); static QString getApplicationName();
//! Return the version of stellarium, i.e. "0.9.0".
static QString getApplicationVersion();
//! Set flag for activating night vision mode. //! Set flag for activating night vision mode.
void setVisionModeNight(bool); void setVisionModeNight(bool);
//! Get flag for activating night vision mode. //! Get flag for activating night vision mode.
bool getVisionModeNight() const {return flagNightVision;} bool getVisionModeNight() const {return flagNightVision;}
//! Set the minimum frames per second. Usually this minimum will //! Set the minimum frames per second. Usually this minimum will
//! be switched to after there are no user events for some seconds //! be switched to after there are no user events for some seconds
//! to save power. However, if can be useful to set this to a high //! to save power. However, if can be useful to set this to a high
//! value to improve playing smoothness in scripts. //! value to improve playing smoothness in scripts.
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// Manager for the list of observer locations on planets // Manager for the list of observer locations on planets
StelLocationMgr* planetLocationMgr; StelLocationMgr* planetLocationMgr;
//! Utility class for file operations, mainly locating files by name //! Utility class for file operations, mainly locating files by name
StelFileMgr* stelFileMgr; StelFileMgr* stelFileMgr;
// Main network manager used for the program // Main network manager used for the program
QNetworkAccessManager* networkAccessManager; QNetworkAccessManager* networkAccessManager;
// The manager for the sky images such as nebulas or background DSS
StelSkyImageMgr* skyImageMgr;
// The audio manager. Must execute in the main thread. // The audio manager. Must execute in the main thread.
StelAudioMgr* audioMgr; StelAudioMgr* audioMgr;
// The script manager based on Qt script engine // The script manager based on Qt script engine
StelScriptMgr* scriptMgr; StelScriptMgr* scriptMgr;
// The main loading bar // The main loading bar
StelLoadingBar* loadingBar; StelLoadingBar* loadingBar;
// Currently used StelStyle // Currently used StelStyle
StelStyle* currentStelStyle; StelStyle* currentStelStyle;
// Download manager that uses networkAccessManager // Download manager that uses networkAccessManager
StelDownloadMgr* downloadMgr; StelDownloadMgr* downloadMgr;
StelSkyImageMgr* skyImageMgr;
float fps; float fps;
//! The minimum desired frame rate in frame per second. //! The minimum desired frame rate in frame per second.
float minfps; float minfps;
//! The maximum desired frame rate in frame per second. //! The maximum desired frame rate in frame per second.
float maxfps; float maxfps;
int frame; int frame;
double timefr, timeBase; // Used for fps counter double timefr, timeBase; // Used for fps counter
//! Define whether we are in night vision mode //! Define whether we are in night vision mode
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13 lines changed or deleted 16 lines changed or added

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