Stellarium  0.90.0
render.h
1 /*
2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
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9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice including the dates of first publication and
13  * either this permission notice or a reference to
14  * http://oss.sgi.com/projects/FreeB/
15  * shall be included in all copies or substantial portions of the Software.
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17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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29  */
30 /*
31 ** Author: Eric Veach, July 1994.
32 **
33 */
34 
35 #ifndef __render_h_
36 #define __render_h_
37 
38 #include "mesh.h"
39 
40 /* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
41  * fans, strips, and separate triangles. A substantial effort is made
42  * to use as few rendering primitives as possible (ie. to make the fans
43  * and strips as large as possible).
44  *
45  * The rendering output is provided as callbacks (see the api).
46  */
47 void __gl_renderMesh(GLUEStesselator* tess, GLUESmesh* mesh);
48 void __gl_renderBoundary(GLUEStesselator* tess, GLUESmesh* mesh);
49 
50 GLboolean __gl_renderCache(GLUEStesselator* tess);
51 
52 #endif /* __render_h_ */