Stellarium 0.12.4
StelQGL2ArrayVertexBufferBackend Member List

This is the complete list of members for StelQGL2ArrayVertexBufferBackend, including all inherited members.

addVertex(const void *const vertexInPtr)StelQGLArrayVertexBufferBackendvirtual
attributeBuffersStelQGLArrayVertexBufferBackendprotected
attributesStelVertexBufferBackendprotected
clear()StelQGLArrayVertexBufferBackendinlinevirtual
draw(class StelQGL2Renderer &renderer, const Mat4f &projectionMatrix, class StelQGLIndexBuffer *indexBuffer, class StelQGLGLSLShader *shader)StelQGL2ArrayVertexBufferBackend
getPrimitiveType() const StelQGLArrayVertexBufferBackendinline
getVertex(const int index, void *const vertexOutPtr) const StelQGLArrayVertexBufferBackendvirtual
length() const StelQGLArrayVertexBufferBackendinline
lock()StelQGLArrayVertexBufferBackendinlinevirtual
lockedStelQGLArrayVertexBufferBackendprotected
primitiveTypeStelQGLArrayVertexBufferBackendprotected
projectedPositionsStelQGLArrayVertexBufferBackendprotected
projectedPositionsCapacityStelQGLArrayVertexBufferBackendprotected
projectVertices(StelProjector *projector, class StelQGLIndexBuffer *indexBuffer)StelQGLArrayVertexBufferBackend
setVertex(const int index, const void *const vertexInPtr)StelQGLArrayVertexBufferBackendinlinevirtual
StelQGLArrayVertexBufferBackend(const PrimitiveType type, const QVector< StelVertexAttribute > &attributes)StelQGLArrayVertexBufferBackendprotected
StelVertexBufferBackend(const QVector< StelVertexAttribute > &attributes)StelVertexBufferBackendinline
unlock()StelQGLArrayVertexBufferBackendinlinevirtual
usingProjectedPositionsStelQGLArrayVertexBufferBackendprotected
validateVertexType(const int vertexSize)StelVertexBufferBackendinline
vertexCapacityStelQGLArrayVertexBufferBackendprotected
vertexCountStelQGLArrayVertexBufferBackendprotected
~StelQGLArrayVertexBufferBackend() (defined in StelQGLArrayVertexBufferBackend)StelQGLArrayVertexBufferBackendvirtual
~StelVertexBufferBackend()StelVertexBufferBackendinlinevirtual