Stellarium 0.12.4
StelGLSLShader Member List

This is the complete list of members for StelGLSLShader, including all inherited members.

addFragmentShader(const QString &source)=0StelGLSLShaderpure virtual
addVertexShader(const QString &source)=0StelGLSLShaderpure virtual
addVertexShader(const QString &name, const QString &source)=0StelGLSLShaderpure virtual
bind()=0StelGLSLShaderpure virtual
build()=0StelGLSLShaderpure virtual
disableVertexShader(const QString &name)=0StelGLSLShaderpure virtual
enableVertexShader(const QString &name)=0StelGLSLShaderpure virtual
hasVertexShader(const QString &name) const =0StelGLSLShaderpure virtual
log() const =0StelGLSLShaderpure virtual
release()=0StelGLSLShaderpure virtual
setUniformValue(const char *const name, T value)StelGLSLShaderinline
setUniformValue_(const char *const name, T value)StelGLSLShaderinlineprotected
setUniformValue_(const char *const name, const bool value)=0StelGLSLShaderprotectedpure virtual
setUniformValue_(const char *const name, const int value)=0StelGLSLShaderprotectedpure virtual
setUniformValue_(const char *const name, const float value)=0StelGLSLShaderprotectedpure virtual
setUniformValue_(const char *const name, const Vec2f value)=0StelGLSLShaderprotectedpure virtual
setUniformValue_(const char *const name, const Vec3f &value)=0StelGLSLShaderprotectedpure virtual
setUniformValue_(const char *const name, const Vec4f &value)=0StelGLSLShaderprotectedpure virtual
setUniformValue_(const char *const name, const Mat4f &value)=0StelGLSLShaderprotectedpure virtual
unlock()=0StelGLSLShaderpure virtual
useUnprojectedPositionAttribute()=0StelGLSLShaderpure virtual
~StelGLSLShader()StelGLSLShaderinlinevirtual