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Stellarium 0.12.0 | ||
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Provide a set of methods used to draw sky objects taking into account eyes adaptation, zoom level and instrument model. More...
#include <StelSkyDrawer.hpp>
Classes | |
| struct | ColoredTexturedVertex |
| 2D vertex with position, color and texture coordinate. | |
| struct | ColoredVertex |
| 2D vertex with position and color. | |
Public Slots | |
| void | setRelativeStarScale (double b=1.0) |
| Set the way brighter stars will look bigger as the fainter ones. | |
| float | getRelativeStarScale () const |
| Get the way brighter stars will look bigger as the fainter ones. | |
| void | setAbsoluteStarScale (double b=1.0) |
| Set the absolute star brightness scale. | |
| float | getAbsoluteStarScale () const |
| Get the absolute star brightness scale. | |
| void | setTwinkleAmount (double b) |
| Set source twinkle amount. | |
| float | getTwinkleAmount () const |
| Get source twinkle amount. | |
| void | setFlagTwinkle (bool b) |
| Set flag for source twinkling. | |
| bool | getFlagTwinkle () const |
| Get flag for source twinkling. | |
| void | setDrawStarsAsPoints (bool b) |
| Set flag for displaying point sources as points (faster on some hardware but not so nice). | |
| bool | getDrawStarsAsPoints () const |
| Get flag for displaying point sources as points (faster on some hardware but not so nice). | |
| void | setBortleScale (int index) |
| Set the parameters so that the stars disapear at about the limit given by the bortle scale The limit is valid only at a given zoom level (around 60 deg) See http://en.wikipedia.org/wiki/Bortle_Dark-Sky_Scale. | |
| int | getBortleScale () const |
| Get the current Bortle scale index. | |
| float | getLimitMagnitude () const |
| Get the magnitude of the currently faintest visible point source It depends on the zoom level, on the eye adapation and on the point source rendering parameters. | |
| float | getLimitLuminance () const |
| Get the luminance of the faintest visible object (e.g. | |
| void | setFlagLuminanceAdaptation (bool b) |
| Set the value of the eye adaptation flag. | |
| bool | getFlagLuminanceAdaptation () const |
| Get the current value of eye adaptation flag. | |
| void | setFlagHasAtmosphere (bool b) |
| Informing the drawer whether atmosphere is displayed. | |
| bool | getFlagHasAtmosphere () const |
| This is used to decide whether to apply refraction/extinction before rendering point sources et al. | |
| void | setExtinctionCoefficient (double extCoeff) |
| Set extinction coefficient, mag/airmass (for extinction). | |
| double | getExtinctionCoefficient () const |
| Get extinction coefficient, mag/airmass (for extinction). | |
| void | setAtmosphereTemperature (double celsius) |
| Set atmospheric (ground) temperature in deg celsius (for refraction). | |
| double | getAtmosphereTemperature () const |
| Get atmospheric (ground) temperature in deg celsius (for refraction). | |
| void | setAtmospherePressure (double mbar) |
| Set atmospheric (ground) pressure in mbar (for refraction). | |
| double | getAtmospherePressure () const |
| Get atmospheric (ground) pressure in mbar (for refraction). | |
| const Extinction & | getExtinction () const |
| Get the current valid extinction computation class. | |
| const Refraction & | getRefraction () const |
| Get the current valid fefraction computation class. | |
| float | getBig3dModelHaloRadius () const |
| Get the radius of the big halo texture used when a 3d model is very bright. | |
| void | setBig3dModelHaloRadius (float r) |
| Set the radius of the big halo texture used when a 3d model is very bright. | |
Public Member Functions | |
| StelSkyDrawer (StelCore *core, class StelRenderer *renderer) | |
| Constructor. | |
| ~StelSkyDrawer () | |
| Destructor. | |
| void | init () |
| Init parameters from config file. | |
| void | update (double deltaTime) |
| Update with respect to the time and StelProjector/StelToneReproducer state. | |
| void | preDrawPointSource () |
| Prepare to draw point sources (must be called before drawing). | |
| void | postDrawPointSource (StelProjectorP projector) |
| Finalize the drawing of point sources. | |
| bool | pointSourceVisible (StelProjector *projector, const Vec3f &v, const float rcMag[2], bool checkInScreen, Vec3f &outWindowCoordinates) |
| Determine if a point source is visible (should be drawn). | |
| void | drawPointSource (const Vec3f &win, const float rcMag[2], unsigned int bV) |
| Draw a point source halo. | |
| void | drawPointSource (const Vec3f &win, const float rcMag[2], const Vec3f &bcolor) |
| void | drawSunCorona (StelProjectorP projector, const Vec3d &v, float radius, float alpha) |
| Draw's the sun's corona during a solar eclipse on earth. | |
| void | postDrawSky3dModel (StelProjectorP projector, const Vec3d &v, float illuminatedArea, float mag, const Vec3f &color=Vec3f(1.f, 1.f, 1.f)) |
| Terminate drawing of a 3D model, draw the halo. | |
| bool | computeRCMag (float mag, float rcMag[2]) const |
| Compute RMag and CMag from magnitude. | |
| void | reportLuminanceInFov (float lum, bool fastAdaptation=false) |
| Report that an object of luminance lum with an on-screen area of area pixels is currently displayed This information is used to determine the world adaptation luminance This method should be called during the update operations of the main loop. | |
| void | preDraw () |
| To be called before the drawing stage starts. | |
Static Public Member Functions | |
| static float | surfacebrightnessToLuminance (float sb) |
| Compute the luminance for an extended source with the given surface brightness. | |
| static float | luminanceToSurfacebrightness (float lum) |
| Compute the surface brightness from the luminance of an extended source. | |
| static float | indexToBV (unsigned char bV) |
| Convert quantized B-V index to float B-V. | |
| static const Vec3f & | indexToColor (unsigned char bV) |
| Convert quantized B-V index to RGB colors. | |
Provide a set of methods used to draw sky objects taking into account eyes adaptation, zoom level and instrument model.
Definition at line 39 of file StelSkyDrawer.hpp.
| StelSkyDrawer::StelSkyDrawer | ( | StelCore * | core, | |
| class StelRenderer * | renderer | |||
| ) |
Constructor.
| StelSkyDrawer::~StelSkyDrawer | ( | ) |
Destructor.
| bool StelSkyDrawer::computeRCMag | ( | float | mag, | |
| float | rcMag[2] | |||
| ) | const |
Compute RMag and CMag from magnitude.
| mag | the object integrated V magnitude | |
| rcMag | array of 2 floats containing the radius and luminance |
| void StelSkyDrawer::drawPointSource | ( | const Vec3f & | win, | |
| const float | rcMag[2], | |||
| unsigned int | bV | |||
| ) | [inline] |
Draw a point source halo.
This is used in combination with pointSourceVisible (which avoids unnecessary draws and projects a point source to window coordinates).
Example:
Vec3f win; if(skyDrawer->pointSourceVisible(&(*projector), pos3D, rcMag, checkInScreen, win)) { skyDrawer->drawPointSource(win, rcMag, bV); }
| win | Coordinates of the point source in the window (computed by pointSourceVisible) | |
| rcMag | the radius and luminance of the source as computed by computeRCMag() | |
| bV | the source B-V index |
Definition at line 103 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::drawSunCorona | ( | StelProjectorP | projector, | |
| const Vec3d & | v, | |||
| float | radius, | |||
| float | alpha | |||
| ) |
Draw's the sun's corona during a solar eclipse on earth.
| float StelSkyDrawer::getAbsoluteStarScale | ( | ) | const [inline, slot] |
Get the absolute star brightness scale.
Definition at line 167 of file StelSkyDrawer.hpp.
| double StelSkyDrawer::getAtmospherePressure | ( | ) | const [inline, slot] |
Get atmospheric (ground) pressure in mbar (for refraction).
Definition at line 223 of file StelSkyDrawer.hpp.
| double StelSkyDrawer::getAtmosphereTemperature | ( | ) | const [inline, slot] |
Get atmospheric (ground) temperature in deg celsius (for refraction).
Definition at line 219 of file StelSkyDrawer.hpp.
| float StelSkyDrawer::getBig3dModelHaloRadius | ( | ) | const [inline, slot] |
Get the radius of the big halo texture used when a 3d model is very bright.
Definition at line 231 of file StelSkyDrawer.hpp.
| int StelSkyDrawer::getBortleScale | ( | ) | const [inline, slot] |
Get the current Bortle scale index.
Definition at line 189 of file StelSkyDrawer.hpp.
| bool StelSkyDrawer::getDrawStarsAsPoints | ( | ) | const [inline, slot] |
Get flag for displaying point sources as points (faster on some hardware but not so nice).
Definition at line 182 of file StelSkyDrawer.hpp.
| const Extinction& StelSkyDrawer::getExtinction | ( | ) | const [inline, slot] |
Get the current valid extinction computation class.
Definition at line 226 of file StelSkyDrawer.hpp.
| double StelSkyDrawer::getExtinctionCoefficient | ( | ) | const [inline, slot] |
Get extinction coefficient, mag/airmass (for extinction).
Definition at line 215 of file StelSkyDrawer.hpp.
| bool StelSkyDrawer::getFlagHasAtmosphere | ( | ) | const [inline, slot] |
This is used to decide whether to apply refraction/extinction before rendering point sources et al.
Definition at line 210 of file StelSkyDrawer.hpp.
| bool StelSkyDrawer::getFlagLuminanceAdaptation | ( | ) | const [inline, slot] |
Get the current value of eye adaptation flag.
Definition at line 204 of file StelSkyDrawer.hpp.
| bool StelSkyDrawer::getFlagTwinkle | ( | ) | const [inline, slot] |
Get flag for source twinkling.
Definition at line 177 of file StelSkyDrawer.hpp.
| float StelSkyDrawer::getLimitLuminance | ( | ) | const [inline, slot] |
Get the luminance of the faintest visible object (e.g.
RGB<0.05) It depends on the zoom level, on the eye adapation and on the point source rendering parameters
Definition at line 199 of file StelSkyDrawer.hpp.
| float StelSkyDrawer::getLimitMagnitude | ( | ) | const [inline, slot] |
Get the magnitude of the currently faintest visible point source It depends on the zoom level, on the eye adapation and on the point source rendering parameters.
Definition at line 194 of file StelSkyDrawer.hpp.
| const Refraction& StelSkyDrawer::getRefraction | ( | ) | const [inline, slot] |
Get the current valid fefraction computation class.
Definition at line 228 of file StelSkyDrawer.hpp.
| float StelSkyDrawer::getRelativeStarScale | ( | ) | const [inline, slot] |
Get the way brighter stars will look bigger as the fainter ones.
Definition at line 162 of file StelSkyDrawer.hpp.
| float StelSkyDrawer::getTwinkleAmount | ( | ) | const [inline, slot] |
Get source twinkle amount.
Definition at line 172 of file StelSkyDrawer.hpp.
| static float StelSkyDrawer::indexToBV | ( | unsigned char | bV | ) | [inline, static] |
Convert quantized B-V index to float B-V.
Definition at line 147 of file StelSkyDrawer.hpp.
| static const Vec3f& StelSkyDrawer::indexToColor | ( | unsigned char | bV | ) | [inline, static] |
Convert quantized B-V index to RGB colors.
Definition at line 153 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::init | ( | ) |
Init parameters from config file.
| static float StelSkyDrawer::luminanceToSurfacebrightness | ( | float | lum | ) | [static] |
Compute the surface brightness from the luminance of an extended source.
| lum | luminance in cd/m^2 |
| bool StelSkyDrawer::pointSourceVisible | ( | StelProjector * | projector, | |
| const Vec3f & | v, | |||
| const float | rcMag[2], | |||
| bool | checkInScreen, | |||
| Vec3f & | outWindowCoordinates | |||
| ) | [inline] |
Determine if a point source is visible (should be drawn).
This function is separate from drawPointSource for optimization.
Also projects the point source to window coordinates.
| projector | Projector to project the point source. | |
| v | the 3d position of the source in J2000 reference frame | |
| rcMag | the radius and luminance of the source as computed by computeRCMag() | |
| checkInScreen | Whether source in screen should be checked to avoid unnecessary drawing. | |
| outWindowCoordinates | Window coordinates out the point source are written here. |
Definition at line 75 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::postDrawPointSource | ( | StelProjectorP | projector | ) |
Finalize the drawing of point sources.
| void StelSkyDrawer::postDrawSky3dModel | ( | StelProjectorP | projector, | |
| const Vec3d & | v, | |||
| float | illuminatedArea, | |||
| float | mag, | |||
| const Vec3f & | color = Vec3f(1.f, 1.f, 1.f) | |||
| ) |
Terminate drawing of a 3D model, draw the halo.
| projector | Projector to use for this drawing operation | |
| v | the 3d position of the source in J2000 reference frame | |
| illuminatedArea | the illuminated area in arcmin^2 | |
| mag | the source integrated magnitude | |
| color | the object halo RGB color |
| void StelSkyDrawer::preDraw | ( | ) |
To be called before the drawing stage starts.
| void StelSkyDrawer::preDrawPointSource | ( | ) |
Prepare to draw point sources (must be called before drawing).
| void StelSkyDrawer::reportLuminanceInFov | ( | float | lum, | |
| bool | fastAdaptation = false | |||
| ) |
Report that an object of luminance lum with an on-screen area of area pixels is currently displayed This information is used to determine the world adaptation luminance This method should be called during the update operations of the main loop.
| lum | luminance in cd/m^2 | |
| fastAdaptation | adapt the eye quickly if true, other wise use a smooth adaptation |
| void StelSkyDrawer::setAbsoluteStarScale | ( | double | b = 1.0 |
) | [inline, slot] |
Set the absolute star brightness scale.
Definition at line 165 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setAtmospherePressure | ( | double | mbar | ) | [inline, slot] |
Set atmospheric (ground) pressure in mbar (for refraction).
Definition at line 221 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setAtmosphereTemperature | ( | double | celsius | ) | [inline, slot] |
Set atmospheric (ground) temperature in deg celsius (for refraction).
Definition at line 217 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setBig3dModelHaloRadius | ( | float | r | ) | [inline, slot] |
Set the radius of the big halo texture used when a 3d model is very bright.
Definition at line 233 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setBortleScale | ( | int | index | ) | [slot] |
Set the parameters so that the stars disapear at about the limit given by the bortle scale The limit is valid only at a given zoom level (around 60 deg) See http://en.wikipedia.org/wiki/Bortle_Dark-Sky_Scale.
| void StelSkyDrawer::setDrawStarsAsPoints | ( | bool | b | ) | [inline, slot] |
Set flag for displaying point sources as points (faster on some hardware but not so nice).
Definition at line 180 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setExtinctionCoefficient | ( | double | extCoeff | ) | [inline, slot] |
Set extinction coefficient, mag/airmass (for extinction).
Definition at line 213 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setFlagHasAtmosphere | ( | bool | b | ) | [inline, slot] |
Informing the drawer whether atmosphere is displayed.
This is used to avoid twinkling/simulate extinction/refraction.
Definition at line 208 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setFlagLuminanceAdaptation | ( | bool | b | ) | [inline, slot] |
Set the value of the eye adaptation flag.
Definition at line 202 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setFlagTwinkle | ( | bool | b | ) | [inline, slot] |
Set flag for source twinkling.
Definition at line 175 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setRelativeStarScale | ( | double | b = 1.0 |
) | [inline, slot] |
Set the way brighter stars will look bigger as the fainter ones.
Definition at line 160 of file StelSkyDrawer.hpp.
| void StelSkyDrawer::setTwinkleAmount | ( | double | b | ) | [inline, slot] |
Set source twinkle amount.
Definition at line 170 of file StelSkyDrawer.hpp.
| static float StelSkyDrawer::surfacebrightnessToLuminance | ( | float | sb | ) | [static] |
Compute the luminance for an extended source with the given surface brightness.
| sb | surface brightness in V magnitude/arcmin^2 |
| void StelSkyDrawer::update | ( | double | deltaTime | ) |
Update with respect to the time and StelProjector/StelToneReproducer state.
| deltaTime | the time increment in second since last call. |
1.6.3