Stellarium 0.11.4
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core/modules/MilkyWay.hpp

00001 /*
00002  * Stellarium
00003  * Copyright (C) 2002 Fabien Chereau
00004  * 
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA  02110-1335, USA.
00018  */
00019 
00020 #ifndef _MILKYWAY_HPP_
00021 #define _MILKYWAY_HPP_
00022 
00023 #include "StelModule.hpp"
00024 #include "VecMath.hpp"
00025 #include "StelTextureTypes.hpp"
00026 
00029 class MilkyWay : public StelModule
00030 {
00031     Q_OBJECT
00032 
00033 public:
00034     MilkyWay();
00035     virtual ~MilkyWay();
00036     
00038     // Methods defined in the StelModule class
00042     virtual void init();
00043 
00045     virtual void draw(StelCore* core);
00046     
00049     virtual void update(double deltaTime);
00050     
00052     virtual double getCallOrder(StelModuleActionName actionName) const {Q_UNUSED(actionName); return 1.;}
00053     
00055     // Setter and getters
00056 public slots:
00058     float getIntensity() const {return intensity;}
00060     void setIntensity(float aintensity) {intensity = aintensity;}
00061     
00063     Vec3f getColor() const {return color;}
00065     void setColor(const Vec3f& c) {color=c;}
00066     
00068     void setFlagShow(bool b);
00070     bool getFlagShow(void) const;
00071     
00072 private:
00073     float radius;
00074     StelTextureSP tex;
00075     Vec3f color;
00076     float intensity;
00077     class LinearFader* fader;
00078 
00079     struct StelVertexArray* vertexArray;
00080 };
00081 
00082 #endif // _MILKYWAY_HPP_
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