Stellarium 0.14.3
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GlobalShaderParameters Struct Reference

A structure for global shader parameters. More...

#include <ShaderManager.hpp>

Public Attributes

bool openglES
 
bool shadowTransform
 
bool pixelLighting
 
bool bump
 
bool shadows
 
S3DEnum::ShadowFilterQuality shadowFilterQuality
 
bool pcss
 
bool geometryShader
 
bool torchLight
 
int frustumSplits
 

Detailed Description

A structure for global shader parameters.

Definition at line 32 of file ShaderManager.hpp.


The documentation for this struct was generated from the following file: